EVOSST Serious Game Presented at RIPSYDEVE 2026 in France

The EVOSST project was presented at the 18th International RIPSYDEVE Conference, held in Toulouse, France, from 10 to 12 June 2026.

On 12 June, researchers Federica Cilia and Mahmoud Elbattah from project partner University of Picardie Jules Verne (UPJV) presented their work on the EVOSST serious game, developed to support group work among university students with Autism Spectrum Disorder (ASD).

The presentation, entitled “A Digital Serious Game to Support Group Work for University Students with Autism Spectrum Disorder”, introduced the game’s structure and educational objectives, focusing on social interaction, communication and collaboration in higher education.

The serious game includes four phases covering email communication, emotions and anxiety, social interactions in a university library, and collaborative group work. Through these activities, students can explore different social situations and practise skills relevant to university life.

The UPJV researchers also shared preliminary findings from the game’s pre-test phase, including feedback from 98 neurotypical university students and an initial evaluation involving one autistic university student. The findings provided early insights into students’ experiences with the game, its usability and its potential to support inclusive group work.

The presentation attracted interest from conference participants, with several attendees asking about the game’s future availability and possible use within their institutions. Following the presentation, the University of Mons in Belgium also expressed interest in exploring a potential collaboration through its educational innovation service.

The conference provided an opportunity to share EVOSST’s work with researchers and professionals interested in inclusive education and digital learning tools.

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